Drakkari are an elementally aligned race, with each Drakkar having one and only one element. They are born with this alignment and retain it throughout their life until their death.
There are nineteen elements, split into six different tiers, all with their own specific coloration, powers, and breath weapon. For tiers above Base, there is a notation beside the level - ie. "Secondary (Fire x Water)" - that tells what type of cross is most likely to produce the given element.
The table below is a summary of all the neccessary information.
Element | Tier (cross) | Coloration | Breath Weapn | Magic |
Fire | Base | Bright Reds | Fire Breath | Fire based magics |
Water | Base | Bright Blues | Water Breath - powerful jet of water | Water based magics |
Air | Base | Pale Blues | Ferocious Roar - powerful cone of sound | Air based magics |
Earth | Base | Browns | Petrification - an expanding blast that petrifies anything caught in it | Earth based magics |
Steam | Secondary (Fire x Water) | Greys | Steam Jet - a blast of superheated steam | Illusion based magics |
Sand | Secondary (Earth x Air) | Pale Browns, Sandy Yellows, Pale Oranges | Sandstorm - a blast of sand and wind | Sand based magics |
Lava | Secondary (Fire x Earth) | Dark Reds | Inferno breath - super hot fire breath | Blood based magics |
Lightning | Secondary (Fire x Air) | Bright Yellows | Lightning Breath | Lightning based magics |
Ice | Secondary (Air x Water) | Cyans | Ice Breath | Ice based magics |
Wood | Secondary (Earth x Water) | Greens | Acid Breath | Plant based magics |
Shadow | Tertiary (Lava x Wood) | Dark Blues to Black | Shadow Breath - strips those caught in it of sight, potentially permanent | Shadow based magics |
Light | Tertiary (Lightning x Ice) | Pale Yellows to White | Light breath - blinds those caught in it, potentially permanent | Light based magics |
Sun | Tertiary (Steam x Lightning) | Amber | Sun's Fire - burns but also acts as bane to any with a weakness to the sun | Sun based magics |
Moon | Tertiary (Sand x Ice) | Silver | Moon's Fire - freezes but also acts as bane to any with a weakness to the moon | Moon based magics |
Celestial | Quaternary (Sun x Light) | Gold to Bronze | Healing Breath - heals anything it hits, works better on living beings but does work slowly on inanimates, inimical effect on undead | Healing based magics |
Infernal | Quaternary (Moon x Shadow) | Purple to Violet | Chaos Beam - randomly transforms everything caught into it into something else | Spirit based magic |
Aether | Quinary (Celestial x Celestial) | Pale Rainbow | Wounding Breath - unheals anything hit with it, injuries reappear from most recent to ancient | Order based magics |
Void | Quinary (Infernal x Infernal) | Dark Violet | Fearful Cry - causes those who hear it great fear, even to the extent of death | Chaos based magics |
Creation | Senary (Void x Aether) | Dark Rainbow | Time Breath - controls the flow of time in the area of affect, fast forwarding or rewinding at Drakkar's will | Creation based magic |
The following is a basic description of what each magic type may entail, feel free to play with what they can do, so long as it fits the general concept.
Magic Type | General Description |
Fire Magic | Magic of fire |
Water Magic | Magic of water in all its forms |
Air Magic | Magic of air, includes wind, but also the ability to control the breath of others and themselves |
Earth Magic | Magic of the earth, involves soils, rocks, volcanoes, and so on |
Illusion Magic | Illusions, glamours, and things derived from that |
Sand Magic | Ability to manipulate sand, involves the ability to break rocks into sand-size particles, control sand, and so on |
Blood Magic | Magic of the blood, can use blood as a catalyst, summon things out of blood, or control blood |
Lightning Magic | Magic of lightning and electricity |
Ice Magic | Magic of ice, can also turn water into ice or ice back into water |
Plant Magic | Magic of plants of all types |
Shadow Magic | Magic of shadows, ability to control, create, and use shadows for nearly any task |
Light Magic | Magic of light, in all its forms |
Sun Magic | Magic of the sun, strongest during the day, can be used to affect those with a weakness to the sun |
Moon Magic | Magic of the moon, strongest during the night or when the moon is out, can be used to affect those with a weakness to the moon |
Order Magic | Magic of protection and setting things right, can be used to counter any number of spells, such as curses and mind control |
Chaos Magic | Magic of destruction and causing chaos, can be used to cast curses, control minds, and transform things at will |
Healing Magic | The ability to heal, though it can be used to harm as well |
Spirit Magic | Magic of the spirit, such as summoning, binding, and banishing spirits |
Creation Magic | Ability to create things and beings from nothing |