StarCity Massacre!

The Scene

"This just in from the brave field reporter Staci Shox of Star City News 5 -- o/`Staying Alive with News 5!o/` -- (Brought to you by Omnichomps, the best levo-amino and dextro-protein safe pet chow this side of the Milky Way!)

"Staci, what have you got for us?"

"Well, Tom, it's looking pretty grim up here; most of the station has been evacuated, and those who were living past the quarantine zone have been ordered to lock their homes using hard-vacuum seals, available at your local branch of the Cheyen-Tlaxa drugmart. I've managed to slip past the Security branch's warning fields and as you can see here, the resin you're seeing on the wall [u]is indicative of xenomorphic building behavior.

"Now, as we all know, most xenodragons living in Star City have been asked to abide by local laws and as such have not posed a problem to the rest of the populace. Some are even working diligently among the crew of the Ministry of Security! From what I've managed to gather from Security Officers on the job, these builders belong to a brand new group of xenodragons, perhaps even belonging to a Queen of some sort. For those of you who aren't familiar with the xenodragon system, they work in a functionally entomological hive system, similar to the Thrak and more gentle Midorians. A queen is capable of producing dozens of drones and warriors, which are then sent out to conquer new territory and bring back 'hosts' for a gruesome reproductive cycle--

"No, I didn't hear that, Gerry, keep rolling!

"Tom, it seems like we may have to cut this short as--"

"YEAAAAAAUGHGHG!"

"Gerry! Oh stars and gods, they're horrible! Horrible!--"

ksssszzzzzsshshshshsshshshshsh

"Eh... heh, well, that was Staci Shox from News 5, reporting from beyond the quarantine zone in Star City. Meliba, if you'll kindly take us back to the weather for Driolo over the coming weekend?"

--------------------

Star City is under hostile Alien attack! Most citizens have either evacuated via ships on the docking ring, or have sealed themselves into their own homes, so all but the Ministry of Security have (mostly) been accounted for. Of course, there are those who were not so lucky and ran afoul of the aptly named 'face huggers' during the early outbreak, but now the station has come to a sort of stand off.

The news of the station's plight has traveled around the Nexus, and various mercenary bands have been contacted in hopes of turning the tide against the implacable xenodragons who are challenging their territory and building outwards even now! It seems that even outsider xenodragons are being rebuffed or destroyed by these new trouble-makers; those working for the Ministry of Security have as yet been unable to slip past the hive's outward defenses.

Each Player may bring up to three characters, but they must function as a group, and points will be divided equally amongst them. As you progress through the night, you may try to incapacitate and capture xenodragons that you come across, or you may attempt to destroy them. Destroyed xenodragons will afford you points; once all of the points have been accounted for, you may then trade them in for cyborware or other prizes. Points are affixed per character, not per player, and can't be redistributed at the end of the night.

Star City sports five decks. At the beginning of the night you may choose which deck you'd like to start upon: some are lower risk, but with lesser gain, others are higher risk but with a chance to scrounge more xenos or points.


The Facts

A Dungeon-crawl using Dray's System, focusing on the reclaimation of StarCity from an invading hive of xenodragons. An example of what people can expect of this adventure is shown in the RP Prep that was done on 9/19/2010.

An important note is that the xenovarriors will be a little less brutal than they appear in the RP Prep. Care should still be taken when approached by multiple warriors, however!

Cast of Characters by Author:

Airy
Name: Shaine Alibre Vir Haroruu
Size: Human Human Dragon
HP: 5 13 12
Attack: 3 (+3 Plasma Rifle) 5 (+2 Chazzt Projectile Gun) 4
Resist: 0 1 2
Magic: 0 0 2
Evade: 5 1 2
Abilities: Telekinetic Crush: on a d20, paralyzes target. Save vs 14 to end.

Telekinetic Push: Marks a target; if they attack, pushes them away until end of next turn.
--- Bone Spurs: +1d3 Damage
 
Dray (GM)
Name: Xenodrone Xenowarrior Facehugger Burstling Praetorian
Size: Dragon Dragon Human Human Great Dragon
HP: 8 9 3 5 20
Attack: 2 3 1 0 4
Resist: 2 3 0 0 3
Magic: 0 0 0 0 0
Evade: 3 3 4 5 2
Damage: 2+1d3 3+1d3 d2 + Slowed; Unless removed, will implant Burstling after 3 Turns vs. Resist 1 3+1d3
 
Jess
Name: Magdenai Omon Selien
Size: Human Dragon Human
HP: 6 10 6
Attack: 3 (+3 Sword) 3 (+3 Yautja) 3 (+3 Spear)
Resist: 3 3 2
Magic: 0 2 0
Evade: 3 2 4
Abilities: Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.
Acid Immunity: Does not take damage from Acid

Balefire Immunity: Does not take damage from Balefire

Corruption Immunity: Does not take damage from corruption

Elemental Immunity (Air): Does not take damage from air magic attacks

Huntermind Communication: Can directly communicate with any other Yautjadragons in the area

Purification: Reverts Balefire Abilities.

Breath Weapon (Air): Magic, Does +1d3 Damage

Healing Powers: Magic vs. 15 to heal, +1d3HP

Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.
Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.
 
JKat
Name: Terra Lahan Neisan
Size: Human Dragon Dragon
HP: 5 13 12
Attack: 2 4 (+3 Yautja) 2 (+3 Yautja)
Resist: 2 (+3 Security Armor) 3 1
Magic: 0 0 0
Evade: 6 0 5
Abilities: --- Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.

Huntermind Communication: Can directly communicate with any other Yautjadragons in the area

Acid Immunity: Does not take damage from Acid
Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.

Huntermind Communication: Can directly communicate with any other Yautjadragons in the area

Acid Immunity: Does not take damage from Acid
 
Phoenix
Name: Gavin Gavess Rhakarndi
Size: Human Dragon Dragon
HP: 6 10 7
Attack: 2 3 3 (+3 Battlegear) (+3 Yautja)
Resist: 0 (+3 Security Armor) 3 3
Magic: 4 0 0
Evade: 3 4 2
Abilities: MindBlast: on a d20, paralyzes target. Save vs 14 to end. --- ---
 
Shard
Name: Baeris Atrocity Kalkin
Size: Human Human Human
HP: 5 8 6
Attack: 3 5 4
Resist: 4 0 (+3 Healing) 2 (+3 Adrenaline)
Magic: 0 (+3 Bug Bomb) 0 0
Evade: 3 2 3
Abilities: Bug Spray (On a d20, stuns xeno, save vs 13 to end.) Healing: When injured, roll d20; 12-16, heal 1 point, 17-19, 2 points, 20, 3 points Adrenaline (d20, odds adds bonus to resist, evens bonus to evade)
 
StarFyre
Name: Snaedis Penopir Rohegukess
Size: Dragon Dragon Dragon
HP: 13 10 12
Attack: 2 1 4
Resist: 0 2 1
Magic: 3 4 1
Evade: 2 3 2
Abilities: Wind Blades: Does +1d3 Damage on a hit.

Ice Needles: Does +1d3 Damage, on a d20 freezes solid. Save vs 13 to end.
Create Lightning: Does +1d3 Damage, on a d20 paralyzes target. Save vs. 14 to end. Fire Breath: Does +1d3 Fire Damage, on a d20 causes ongoing 1 damage. Save vs 11 to end.
 
Xalia
Name: Rifan Garskit ---
Size: Dragon Human ---
HP: 10 6 ---
Attack: 5 (+3 Yautja) 2 (+3 Dagger) ---
Resist: 3 1 ---
Magic: 0 0 ---
Evade: 2 6 ---
Abilities: Telepathy: Speaks ignoring alerting enemies

Teleportation: Transports entire group to new setting, same deck.

Huntermind Communication: Can directly communicate with any other Yautjadragons in the area

Acid Immunity: Does not take damage from Acid
--- ---
 
Yakima
Name: Kesukiath Aenon Jarel Redwood
Size: Dragon Human Human
HP: 13 8 5
Attack: 2 2 (+3 Enhanced Blade) 2 (+3 Enhanced Blade)
Resist: 1 0 1
Magic: 3 4 5
Evade: 1 1 2
Abilities: Intangibility: Unable to be harmed until beginning of next turn

Shadow Meld: Unable to be harmed while evading, spell ends when attacking.

Pyromancy: +1d3 Fire Damage (on 20, causes 1 ongoing Fire damage, save vs. 13 ends.)

Necromancy: +1d3 Necrotic Damage on successful attack.

Teleport: Teleports group into new setting, same deck.
Demon Fire Strike: +1d3 Fire Damage (on a 20, causes 1 ongoing Fire damage, save vs. 14 to end.)

Black Strike: +3 Necrotic Damage (included in Enhanced Blade)

Soul Command: Magic vs. 17 to enable, controls the target for 3 rounds. save vs 14 ends.

Willowwhisp Aid: Teleports group into new setting, same deck.
Black Strike: +3 Necrotic Damage (included in Enhanced Blade)

Healing Strike: Magic vs. 15 to heal, +1d3HP

Black Fire: +1d3 Fire Damage (on a 20, causes 1 ongoing Fire damage, save vs. 15 to end.)

Shadow Walk: Teleports group into new setting, same deck.